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Tzaar is a game about making choices. Both players have 30 pieces, divided into three types: 6 Tzaars, 9 Tzarras and 15 Totts.
The three types of pieces form a trinity: they cannot do without each other. The goal is either to leave the opponent without one of the three types of pieces or to put him in a position where he can no longer capture.
The tricky question players must ask themselves on each turn is, "Should I make myself stronger or should I make my opponent weaker?" Will you capture an opponent's piece and make it weaker, or will you jump on top of one of your own pieces and make yourself stronger?
If you choose to jump on your own pieces too often, you will probably leave your opponent with too many pieces on the board. On the other hand, if you capture too often, you may end up with pieces that are not strong enough at the end of the game. What should we do? It's up to you to decide!
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